Why does iap cracker crash my apps
I will try, and let you know. Thx Lerner! Nettub said:. Lerner said:. The code prevents people to easily tweak with IAP at a basic level the downside of my patch is that there is no more protection.
Nettub Have you tried to buy something in your app? It works thanks to the guide, so a big thank you Nettub! No advancement? I don't want to quit what I believe to be an excellent program, but the silence is speaking for itself. Edit: 3 months and no progress, then other bugs. That makes me angry. As far as I am aware iap is working fine on all platforms, can you please point me at the bugs you are experiencing and I will go and chase QA to work out what has happened and why things are in limbo Russell.
Thanks for that I will get the team to take a look Russell. I just came across this, android IAPs seem like a right pain! Modifying RunnerBillingSecurity. DireMind Member. I am having the same problem as the OP. DireMind said:. Hi Lerner. Thanks for responding. In GMS1. Do I need Google Licensing enabled? The ones that say "Download for 1. Still stuck on this. I'll submit a bug report when I'm sure I've got it right on my end. I don't want to do this as it means a user has to be online to use the app.
I have a feeling that this is not a bug but rather a missing feature. There is no where to enter your GooglePlayPublicKey except in the licensing section. And no way to tell your app to use the PublicKey without activating licensing.
No change with the new updates. I've submitted a bug report. I will test your workaround. Last edited: Aug 29, Hi Chirpy, thanks for the detailed information. It's good to see that you have it working. I'm going to take another look at how I have it set up. Thanks again! I tried setting up IAP just as Chirpy did. Did not work. I still get the same error. I created a new apk and uploaded it to Google Play and got the "Unfortunately, 'Your App' has stopped.
Error message looks like this. I have a game ready to publish so this is very frustrating. DireMind Sorry that it still didn't work for you. Is it on a physical device with YYC build? By the way you don't need to upload to Google Play every time; just make sure you're using the same keystore file it should be ok.
If anyone had tips I'd really appreciate that. I thought I had it solved by using a new phone and test account but as soon as I completed a test purchase it's gone back to crashing. Just a quick question. Have you tried completing a test purchase? Both test accounts I have started crashing after one test purchase. Last edited: Aug 30, DireMind Thanks for sharing. I was using my developer account yesterday so didn't get past the popup, and now.. Immediately after the purchase was completed.
IDE v2. IllegalArgumentException: bad base By the way, I also had the issue Syncrom mentioned of "item not available" on a test device I had access to. I also tried replacing return value of getBase64EncodedPublicKey with my public key hardcoded, and the verification will pass without enabling Google Licensing, no crashes.
I'm noticing that my view controllers aren't getting their didReceiveMemoryWarning methods called when my application is in the background state on the iPad And how do I tell? I'm at the part of my development process for tracking down crashing and memory leaks. As a strategy, do you put any NSLog messages or Delete it, and migrate all of it's contents in didReceiveMemoryWarning, Login using GitHub. Collectives on Stack Overflow. Learn more. Asked 6 years, 6 months ago.
Active 6 years, 6 months ago. Viewed times. Improve this question. Fitzu Fitzu 21 1 1 bronze badge. Crashing on a jailbroken phone with a cracker installed sounds like a reasonable behaviour to me.
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